There is the option to play solo races, which works like your standard kart racer, but without the added opportunities to boost off of your teammates and share items, it's a bit less exciting and feels slower. Having such little control over how the team does as a whole is a pain and seems like an unnecessary gimmick, especially when it can cost you a race. I can be in first place for the entire race, sending items to my teammates every time I get one to give them a leg up, and then they end up in last and second-to-last place at the finish line. Sometimes that’s all fine and good and you all end up taking the top three spots in a race, but sometimes the team races can be frustrating. Trailing a teammate's trail will give you a speed boost. The tracks are fantastic (and have great music) and the vehicle handling is the best of all time even as paths twist upside down and dip underwater, and racers soar through the air. With its smooth controls, delightfully varied courses, and fun items, Mario Kart tends to get better and better with every release. The Mario Kart series is well-regarded as the pinnacle of kart racing games. Where did Team Sonic Racing go wrong? And what exactly makes kart racing game great? It’s astounding how a series could regress so much and seem to ignore every aspect that made it stand out from the kart racing pack. Perhaps my own expectations were too high, but Team Sonic Racing gave me whiplash. Yes, it’s a very mediocre and even frustrating kart racing game, but what really makes it such a bummer is the fact that its predecessor, Sonic & All-Stars Racing Transformed, is perhaps the best kart racing game of all time. Team Sonic Racing is a huge disappointment.
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